Soulslike Video Games Codexery

The First Berserker: Khazan

A stamina-driven action RPG set in the Dungeon & Fighter universe.

The First Berserker: Khazan is a 2025 action role-playing game developed by Neople and published by Nexon. Set in a fictional European-inspired medieval fantasy world within the universe of the Dungeon & Fighter series, the game follows General Khazan, a former hero of the Pell Los Empire who was branded a traitor and exiled. The game is notable for its stamina-based combat system and 3D cel-shaded anime-inspired art style.

Developer
Neople
Publisher
Nexon
Release Date
March 27, 2025 (regular); March 24, 2025 (deluxe edition)
Genre
Action role-playing game
Setting
Fictional European-inspired medieval fantasy world (Dungeon & Fighter universe)
Protagonist
General Khazan
Combat Style
Stamina-based third-person action

Lore & Background

The game's plot centers on General Khazan, a former hero of the Pell Los Empire who, along with his friend Ozma, was branded a traitor. Khazan's tendons were severed, and he was exiled. While being escorted through Mount Heinmach, a ghost seeking a mortal host—the Blade Phantom, an aggregation of warriors who died in combat—possesses Khazan. After an avalanche frees him, Khazan struggles for control of his body. He is found by Quimuk, an elderly shaman of the Bantu Tribe, who takes him to an ancient warrior's trial. Khazan defeats the Blade Phantom but offers a truce: the Phantom's powers in exchange for helping the warriors restore balance to the mortal world, as an imbalance of souls entering the Netherworld has occurred. Khazan agrees, seeking revenge against the Emperor and all who betrayed him.

Reader's Guide

The First Berserker: Khazan represents a significant entry in the action role-playing genre, particularly for its integration of stamina management as a core mechanic. Players must strategically manage stamina to dodge, block, and attack, while adopting an aggressive approach to prevent enemies from recovering their own stamina. The game features three weapons—dual-wield axe and short-sword, great sword, and spear—each with distinct playstyles. Equipment upgrades are found through random drops, and a central hub called The Crevice provides access to missions and side quests. The game's multiple endings, determined by player choices and side mission completion, add replayability. Its connection to the Dungeon & Fighter universe and cel-shaded art style distinguish it within the Soulslike subgenre, while the Lacrima currency system and death mechanics echo classic Soulslike design.

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