Soulslike Video Games Codexery

Little Witch Nobeta

A Taiwanese indie Soulslike with a magical protagonist.

Little Witch Nobeta is a 2022 Soulslike 3D action shooter video game developed by Taiwanese indie studio Pupuya Games. It was released for Windows, PlayStation 4, and Nintendo Switch, with console versions published by Idea Factory International in North America and Europe. The game follows an amnesiac witch exploring an ancient castle to recover her memory, featuring ranged combat with upgradable spells.

developer
Pupuya Games and Simon Creative
release_date
29 September 2022 (Windows); 7 March 2023 (PS4, Switch in NA/EU)
genre
Soulslike 3D action shooter
platforms
Windows, PlayStation 4, Nintendo Switch
publisher
Idea Factory International (console versions)
voice_actor
Konomi Kohara (Nobeta)

Lore & Background

Little Witch Nobeta was developed by Taiwanese indie developers Pupuya Games and Simon Creative, with development starting in June 2017. An initial demo featuring a single stage with one boss was released in January 2019, followed by early access on Steam in June 2020. The full version launched on 29 September 2022, and console versions for PlayStation 4 and Nintendo Switch were published by Idea Factory International on 7 March 2023. The game's audio is in Japanese with English subtitles; Nobeta is voiced by Konomi Kohara, and all three major bosses are voiced by popular virtual YouTubers.

Reader's Guide

Little Witch Nobeta received mixed or average reviews according to Metacritic, with OpenCritic finding that 57% of 15 critics recommended the game. Christopher Farris of Anime News Network gave it a 'B' rating, calling it a 'Baby's First Dark Souls'. Adam Haffen of Siliconera rated it 8/10, praising its 'incredibly fun' boss fights but finding regular enemies to be 'annoying obstacles'. 4Gamer.net praised its 'cute' character design and voice acting. Conversely, Ryan Thomas Bamsey of TheGamer rated it 1/5 stars, calling the combat 'functional' but 'boring' and overly easy, and criticizing what he described as 'egregious, pervy fan service'. The game's Switch and PlayStation versions were the 13th and 17th most sold in Japan during its debut week, selling 12,165 copies. In total, more than 250,000 copies have been sold since the game entered early access. Its significance lies in being a Taiwanese indie title that successfully blended Soulslike mechanics with a magical-girl aesthetic, achieving notable sales and a polarized critical reception.

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